Right now, I have completed the maze generating algorithms and most of the underlying code to create the mouse character.
I have three phases that we can stop at if we choose this game as our team game. Reaching these phases will depend on how much time we have to devote to this project.
- Complete the mouse character and have a single player race against a timer to complete the maze. This is the simplest to complete, but won't be as fun as racing against opponents.
- Complete the AI mouse algorithm (maze solving algorithm) and implement this as the AI opponents. The opponents will move as the solving algorithm moves.
- Complete the networked mouse opponents which will involve a server, but it will be the most fun of all the phases since it will involve multiple human players.
Again, would have loved a graphic here!
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